- Industrial Diploma in VFX & 3D
- Duration: 6 Months | Basic to Intermediate | Industry-Oriented | Project-Based
Software Covered
- Adobe Photoshop
- Adobe Premiere Pro
- Adobe After Effects
- Foundry Nuke
- Autodesk Maya
- Blender — Optional / Where Required
- Complete Course Workflow
VFX Fundamentals → Photoshop → Premiere Pro → After Effects VFX → Rotoscoping → Tracking → Cleanup → Nuke Compositing → Maya 3D → Lighting → Animation → Rendering → CG Integration → Final Project → Portfolio
Month 1 — VFX Foundation, Photoshop & Premiere Pro
- VFX Fundamentals
- Introduction to Visual Effects
- VFX Industry Overview
- VFX Production Pipeline
- Pre-Production
- Production
- Post-Production
- Understanding VFX Shots
- Green Screen Fundamentals
- CG Elements
- Compositing Fundamentals
- Frame Rate
- Resolution
- Aspect Ratio
- Image Sequences
- File Formats
- Alpha Channels
- Basic Color Understanding
- Light, Shadow & Perspective Fundamentals
- Adobe Photoshop
- Interface & Workspace
- Layers
- Masks
- Selection Tools
- Pen Tool Basics
- Channels Basics
- Photo Retouching
- Image Cleanup
- Background Removal
- Photo Manipulation
- Color Correction
- Image Compositing
- Clone Stamp
- Healing Tools
- Object Removal
- Matte Preparation
- Texture Preparation
- Reference Image Preparation
- VFX Style Frame Creation
- Adobe Premiere Pro
- Interface & Workspace
- Project Setup
- Media Import & Organization
- Timeline
- Cutting & Trimming
- Video Editing Fundamentals
- Transitions
- Titles
- Audio Fundamentals
- Speed Adjustment
- Slow Motion
- Basic Color Correction
- Lumetri Color Basics
- Adjustment Layers
- VFX Shot Organization
- Proxy Basics
- Export Settings
- VFX Plate Export
- Projects
- Background Replacement
- VFX Style Frame
- Short Cinematic Edit
- VFX Plate Preparation
Month 2 — After Effects for VFX
- After Effects Fundamentals
- Interface & Workspace
- Composition Setup
- Layers & Timeline
- Transform Properties
- Keyframes
- Anchor Point
- Parenting
- Null Objects
- Pre-Compositions
- Adjustment Layers
- Blending Modes
- Masks
- Track Mattes
- Graph Editor Basics
- Green Screen / Chroma Key
- Green Screen Workflow
- Keylight
- Screen Matte
- Edge Refinement
- Spill Suppression
- Background Replacement
- Light Matching
- Color Matching
- Shadow Matching Basics
- Rotoscoping
- Mask-Based Rotoscoping
- Roto Brush
- Object Isolation
- Foreground Extraction
- Moving Subject Roto
- Edge Refinement
- Motion Tracking
- Point Tracking
- Position Tracking
- Rotation Tracking
- Scale Tracking
- Null Object Tracking
- Text & Graphic Tracking
- Camera Tracking
- 3D Camera Tracker
- Track Point Creation
- Camera Solve Basics
- Text Integration
- Graphic Integration
- Basic CG Placement
- Screen Replacement
- Mobile Screen Replacement
- Laptop Screen Replacement
- TV / Monitor Replacement
- Corner Pin
- Perspective Matching
- Reflection Basics
- Cleanup
- Object Removal Basics
- Wire Removal Basics
- Marker Removal
- Clone Stamp for Video
- Content-Aware Fill Basics
- Projects
- Green Screen Composite
- Rotoscoping Shot
- Motion Tracking Shot
- Camera Tracking Shot
- Screen Replacement
- Object Removal Shot
Month 3 — VFX Compositing & Effects
- Compositing Fundamentals
- Foreground / Background Integration
- Alpha Channel Workflow
- Perspective Matching
- Scale Matching
- Light Matching
- Color Matching
- Contrast Matching
- Shadow Integration
- Reflection Basics
- Depth Creation
- Atmospheric Perspective
- Motion Blur Matching
- Grain Matching
- Defocus Basics
- VFX Effects
- Glow Effects
- Light Rays
- Lens Flare
- Sparks
- Dust
- Smoke Basics
- Fog
- Rain Effects
- Energy Effects
- Fire Integration Basics
- Particle Basics
- Camera Shake
- Impact Effects
- Environment Enhancement
- Sky Replacement
- Day-to-Night Basics
- Environment Enhancement
- Fog Addition
- Light Enhancement
- Depth Enhancement
- Cinematic Atmosphere
- Basic Environment Extension
- Projects
- Sky Replacement
- Atmospheric VFX Shot
- Energy Effect Shot
- Green Screen Advertisement
- Final After Effects VFX Composite
Month 4 — Foundry Nuke Compositing
- Nuke Fundamentals
- Nuke Interface
- Viewer
- Node Graph
- Read & Write Nodes
- Transform
- Merge
- Reformat
- Crop
- Blur
- Grade
- ColorCorrect
- Saturation
- Exposure
- Channels & Alpha
- RGB Channels
- Alpha Channel
- Matte Understanding
- Premult
- Unpremult
- Shuffle Basics
- Channel Workflow
- Rotoscoping
- Roto Node
- Bezier Shapes
- Shape Animation
- Object Isolation
- Edge Control
- Basic Motion Blur
- Paint & Cleanup
- RotoPaint
- Clone
- Paint
- Marker Removal
- Wire Cleanup
- Object Cleanup
- Keying
- Keying Fundamentals
- Green Screen Keying
- Edge Refinement
- Despill Basics
- Garbage Matte
- Holdout Matte
- Background Integration
- Tracking
- 2D Tracking
- Tracker Node
- Stabilization Basics
- Match Move Basics
- Nuke Compositing
- Foreground / Background Merge
- Light Matching
- Color Matching
- Edge Treatment
- Grain Basics
- Defocus
- Atmospheric Integration
- Multi-Layer Compositing
- Projects
- Nuke Roto Shot
- Paint Cleanup Shot
- Green Screen Composite
- Tracking Composite
- Final Nuke VFX Shot
Month 5 — Autodesk Maya for VFX & 3D
- Maya Fundamentals
- Maya Interface & Workspace
- Viewport Navigation
- Object Selection
- Move / Rotate / Scale
- Pivot & Transform
- Outliner
- Channel Box
- Attribute Editor
- Scene Organization
- 3D Modeling
- Polygon Modeling
- Vertex / Edge / Face
- Extrude
- Bevel
- Insert Edge Loop
- Multi-Cut Tool
- Bridge
- Merge
- Duplicate
- Mirror
- Hard-Surface Modeling Basics
- Product Modeling
- Prop Modeling
- Basic Environment Modeling
- Model Cleanup
- Basic Topology Understanding
- UV & Texturing
- UV Fundamentals
- UV Editor
- Basic UV Unwrapping
- Texture Placement
- Image Textures
- PBR Fundamentals
- Base Color
- Roughness
- Metallic
- Normal Maps
- Materials
- Material Fundamentals
- Basic Shader Workflow
- Metal
- Plastic
- Glass
- Rough Surfaces
- Emission Materials
- Lighting
- Lighting Fundamentals
- Area Lights
- Directional Lights
- Point Lights
- Spot Lights
- Three-Point Lighting
- Product Lighting
- Environment Lighting
- HDRI Basics
- Cinematic Lighting Basics
- Camera
- Camera Setup
- Focal Length
- Camera Composition
- Depth of Field
- Basic Camera Movement
- Projects
- Product Model
- Hero Prop
- Basic Environment
- Textured Asset
- Product Lighting Render
Month 6 — Maya Animation, Rendering & VFX Integration
- Maya Animation
- Animation Fundamentals
- Keyframes
- Timeline
- Dope Sheet Basics
- Graph Editor Basics
- Object Animation
- Product Animation
- Mechanical Animation Basics
- Logo Animation Basics
- Camera Animation
- Loop Animation Basics
- Rendering
- Render Settings
- Resolution
- Sampling Basics
- Image Sequence Rendering
- Alpha Background
- Render Optimization
- Output Settings
- Render Pass Fundamentals
- Render Pass Basics
- Combined / Beauty Pass
- Shadow Pass
- Ambient Occlusion
- Depth Pass
- Normal Pass Introduction
- Basic Multi-Pass Workflow
- Maya + After Effects Workflow
- Maya Render Export
- Image Sequence Import
- Alpha Channel Workflow
- Render Compositing
- Color Correction
- Effects Integration
- Final Shot Finishing
- Maya + Nuke Workflow
- Render Sequence Import
- Alpha Workflow
- Render Pass Integration
- CG Integration
- Light & Color Matching
- Shadow Integration
- Atmospheric Integration
- Final Composite
- 3D + Live Action Integration
- Understanding Matchmove
- Perspective Matching
- Camera Tracking Workflow
- CG Object Placement
- Scale Matching
- Lighting Matching
- Shadow Matching
- Reflection Matching Basics
- Contact Shadows
- Motion Blur Matching
- Grain Matching
- Color Matching
- CG + Live Action Composite
- Blender — Optional / Where Required
- Blender is not the primary 3D software in this program.
- It may be introduced when required for:
- Specific project workflows
- Real-time viewport experimentation
- Additional modeling practice
- Quick concept visualization
- Selected rendering workflows
- Student project requirements
- The primary 3D production workflow will be taught using Autodesk Maya.
- Professional Workflow
- Understanding a VFX Brief
- Reference Collection
- Shot Breakdown
- Footage Organization
- Asset Organization
- Folder Structure
- File Naming
- Version Management
- Project Backup
- Shot Review
- Revision Workflow
- Export Formats
- Final Delivery
- Final Industry Projects
- Green Screen Composite
- Rotoscoping Shot
- Motion Tracking Shot
- Camera Tracking Shot
- Screen Replacement
- Cleanup / Object Removal Shot
- Atmospheric VFX Composite
- Nuke Keying Composite
- Nuke Roto & Paint Shot
- Maya 3D Product Model
- Maya Product Animation
- CG Object + Live Action Integration
- VFX Advertisement
- Final VFX & 3D Production Shot
- Beginner-to-Intermediate Portfolio / Showreel
Course Outcome
- By the end of the program, students will understand:
- VFX Production Pipeline
- Photoshop for VFX
- Premiere Pro Video Editing
- After Effects VFX
- Green Screen
- Rotoscoping
- Motion Tracking
- Camera Tracking
- Screen Replacement
- Cleanup & Object Removal
- VFX Effects
- Nuke Node-Based Compositing
- Nuke Roto & Paint
- Nuke Keying
- Autodesk Maya Modeling
- UV Mapping Fundamentals
- Materials & Texturing
- Lighting
- Camera Setup
- 3D Animation
- Rendering
- Render Pass Fundamentals
- Maya + Nuke Workflow
- Maya + After Effects Workflow
- CG + Live Action Integration
- Portfolio Presentation
Career Opportunities
- Students can explore entry-level opportunities such as:
- Junior VFX Artist
- Junior Compositor
- Roto Artist
- Roto / Paint Artist
- Cleanup Artist
- Junior Nuke Artist
- Video Editor
- Junior 3D Artist
- Maya Artist Trainee
- Junior Modeling Artist
- Product Visualization Artist Trainee
- Junior CG Artist
- VFX Production Artist
- Multimedia Artist
- Course Level
- Basic → Foundation → Practical Production → Intermediate
Advanced Nuke compositing, advanced Maya production, complex CG integration, advanced lighting/rendering, advanced matchmove, and professional specialization can be covered in the 1-Year Professional Diploma in VFX & 3D.



