- Industrial Diploma in Game Development
- Duration: 6 Months | Basic to Intermediate | Industry-Oriented | Project-Based
Course Overview
The Industrial Diploma in Game Development is a 6-month practical program designed for beginners who want to build a strong foundation in modern game development.
Students learn how to create interactive gameplay using Unreal Engine and Blueprint Visual Scripting, while also understanding player controls, game mechanics, level implementation, UI, basic enemy AI, audio, testing, optimization, and game packaging.
The course focuses on practical learning through gameplay prototypes and mini-projects, helping students understand the complete basic-to-intermediate game development workflow.
Software & Tools
- Unreal Engine
- Blueprint Visual Scripting
- Visual Studio / Visual Studio Code — Introduction
- Git & GitHub — Basics
- Adobe Photoshop — Basic UI Asset Preparation
- Autodesk Maya / Blender — Optional for Game Asset Adjustments
- Fab / Megascans Assets
- Course Workflow
Game Development Fundamentals → Unreal Engine → Blueprint Scripting → Character Systems → Gameplay Mechanics → Level Development → UI → Enemy AI → Optimization → Testing → Final Game Project → Portfolio
Month 1 — Game Development Fundamentals & Unreal Engine
- Game Development Fundamentals
- Introduction to Game Development
- Game Development Industry Overview
- Game Design vs Game Development
- Game Development Pipeline
- Game Engines
- Game Genres
- 2D vs 3D Games
- Game Assets
- Game Levels
- Characters
- Gameplay Mechanics
- Game Logic
- User Input
- Game Testing
- Game Publishing Overview
- Unreal Engine Fundamentals
- Unreal Engine Interface
- Project Creation
- Viewport Navigation
- Content Browser
- Actors
- Components
- Transform Tools
- World Outliner
- Details Panel
- Levels
- Game Mode Basics
- Player Start
- Project Settings
- Folder Organization
- Asset Workflow
- Importing Assets
- Static Meshes
- Materials Basics
- Textures Basics
- Fab Assets
- Megascans
- Asset Organization
- Collision Basics
- Projects
- Interactive Scene
- Simple Game Level
- Asset-Based Environment
Month 2 — Blueprint Visual Scripting
- Blueprint Fundamentals
- Introduction to Visual Scripting
- Blueprint Classes
- Event Graph
- Nodes & Pins
- Execution Flow
- Variables
- Data Types
- Branches
- Conditions
- Functions
- Custom Events
- Arrays Basics
- Timelines
- Blueprint Communication Basics
- Debugging Basics
- Player Interaction
- Input Actions
- Keyboard Controls
- Mouse Controls
- Interaction System
- Trigger Volumes
- Doors
- Switches
- Pickups
- Collectibles
- Basic Object Interaction
- Projects
- Door Interaction System
- Pickup System
- Trigger-Based Gameplay
- Basic Interactive Prototype
Month 3 — Character & Gameplay Mechanics
- Character Development
- Character Blueprint
- Character Movement
- Camera Setup
- First-Person Basics
- Third-Person Basics
- Jump
- Sprint
- Crouch
- Health System
- Damage System
- Respawn System
- Checkpoints
- Collectibles
- Score System
- Basic Gameplay Systems
- Timers
- Trigger Events
- Moving Platforms
- Teleportation
- Collision
- Physics Basics
- Projectile Basics
- Basic Weapon System
- Animation Integration
- Skeletal Mesh Basics
- Animation Blueprint Introduction
- State Machines Basics
- Idle
- Walk
- Run
- Jump
- Blend Spaces Introduction
- Projects
- Character Controller
- Health & Damage System
- Collectible System
- Basic Action Gameplay
Month 4 — Level Development, UI & Audio
- Level Development
- Level Planning
- Blockout
- Level Flow
- Modular Environment Basics
- Landscape Basics
- Foliage
- Lighting
- Atmosphere
- Post Process Volume
- Navigation
- Collision Setup
- Checkpoints
- Basic Level Optimization
- UI Development
- UMG Introduction
- Widgets
- Text
- Buttons
- Images
- HUD
- Health Bar
- Score Display
- Main Menu
- Pause Menu
- Game Over Screen
- Restart System
- Audio
- Sound Effects
- Background Music
- Ambient Audio
- Triggered Audio
- Audio Volume Basics
- Projects
- Complete Playable Level
- HUD System
- Main Menu
- Game Over System
Month 5 — Enemy AI & Game Systems
- AI Fundamentals
- Introduction to Game AI
- AI Controller
- NavMesh
- AI Movement
- Patrol System
- Chase System
- Player Detection
- Attack Logic Basics
- Enemy Health
- Enemy Damage
- Enemy Death
- Behavior Trees Introduction
- Behavior Tree Basics
- Blackboard
- Simple AI Tasks
- Patrol State
- Chase State
- Attack State
- Game Systems
- Inventory Introduction
- Item Pickup
- Simple Item Storage
- Objectives
- Mission Basics
- Save & Load Introduction
- Projects
- Patrol AI
- Chase & Attack AI
- Basic Inventory System
- Objective-Based Gameplay
Month 6 — Optimization, Testing & Final Game Project
- Optimization
- Game Performance Fundamentals
- Polygon Awareness
- Texture Optimization Basics
- Level of Detail Basics
- Culling
- Lighting Optimization
- Asset Optimization
- Blueprint Optimization Basics
- FPS Awareness
- Game Testing
- Bug Identification
- Gameplay Testing
- Collision Testing
- UI Testing
- AI Testing
- Performance Testing
- Debugging
- Error Checking
- Player Feedback
- Packaging
- Project Settings
- Build Preparation
- Windows Packaging
- Executable Build
- Basic Publishing Workflow
- Final Game Project
- Students will create a complete playable game with:
- Player Controller
- Gameplay Mechanics
- Interactive Environment
- UI
- Health / Score System
- Enemy AI
- Objectives
- Audio
- Lighting
- Menus
- Game Over / Completion System
- Final Packaged Build
Final Projects
- Interactive Game Prototype
- Character Controller
- Pickup & Collectible System
- Health & Damage System
- Playable Game Level
- UI & HUD System
- Enemy AI System
- Objective-Based Game
- Final Playable Game
- Game Development Portfolio Project
Course Outcome
- By the end of the 6-month program, students will understand:
- Unreal Engine Fundamentals
- Blueprint Visual Scripting
- Player Controls
- Character Systems
- Gameplay Mechanics
- Basic Animation Integration
- Level Implementation
- Game UI
- Audio Integration
- Basic Enemy AI
- Behavior Trees Introduction
- Inventory Fundamentals
- Objective Systems
- Save / Load Introduction
- Debugging
- Optimization
- Game Testing
- Packaging
- Basic to Intermediate Game Production
Career Opportunities
- Students can explore entry-level roles such as:
- Junior Game Developer
- Unreal Engine Developer Trainee
- Blueprint Developer
- Gameplay Developer Trainee
- Junior Level Implementation Artist
- Unreal Engine Generalist
- Game QA / Testing Trainee
- Technical Game Artist Trainee
- Interactive Experience Developer
- Course Level
- Basic → Foundation → Practical Development → Intermediate

