Core Programme Syllabus
Course Overview
Build characters, props and worlds through modeling, texturing, rigging, animation and rendering. Develop practical 3D production skills and a portfolio.
Available Programmes
- Certificate Program in 3D Animation — 3 Months
- Industrial Diploma in 3D Animation — 6 Months
- Professional Diploma in 3D Animation — 9 Months + 1 Month Internship
Learning Approach
Study the full software workflow, practise through assignments and develop projects for your portfolio. Select a programme below for its complete syllabus.
Additional AI Tools & Practical Modules
The full regular syllabus is retained. Additional AI modules support the same production workflow; manual skills, editing, cleanup and creative judgement remain part of training.
3D Animation with AI – Module-Based Syllabus
AI Tools Covered
- Meshy AI
- Autodesk Flow Studio
- Substance 3D Sampler AI
- Higgsfield AI
Module 1 — AI for 3D Concept & Model Generation
Tool: Meshy AI
Topics
- Introduction to AI in 3D Production
- Generative 3D Workflow
- Text-to-3D
- Image-to-3D
- Prop Generation
- Product Model Generation
- Character Concept Generation
- Environment Asset Generation
- Creating Model Variations
- AI Texture Generation
- Exporting AI Models
- Importing AI Models into Maya
- Scale Correction
- Mesh Cleanup
- Topology Checking
- Model Optimization
Projects
- AI 3D Prop
- Image-to-3D Product
- AI Character Concept
- AI Environment Asset
- Maya Cleanup Project
Module 2 — AI Rigging & Character Setup
Tool: Autodesk Flow Studio
Topics
- Introduction to AI Rigging
- Character Preparation
- Automatic Character Rigging
- Skeleton Generation
- Character Joint Setup
- AI-Assisted Rig Generation
- Preparing Characters for Animation
- Character Scale & Orientation
- Rig Compatibility
- Exporting Rigged Characters
- Importing Rigged Characters into Maya
- Rig Testing
- Basic Deformation Checking
- Maya Rig Cleanup
- Manual Rig Refinement
Traditional + AI Workflow
Character Model → AI Rigging → Maya Import → Rig Check → Skin / Deformation Check → Manual Refinement
Projects
- AI Auto-Rigged Character
- Rig Testing Exercise
- AI Rig + Maya Cleanup Project
Module 3 — AI Motion Capture & Character Animation
Tool: Autodesk Flow Studio
Topics
- Introduction to AI Motion Capture
- Markerless Motion Capture
- Video-to-3D Animation
- Preparing Reference Videos
- Full-Body Tracking
- Body Motion Capture
- Hand Motion Capture
- Facial Motion Capture Basics
- Performance Capture
- Motion Retargeting
- Applying Motion to Characters
- Exporting Animation Data
- Importing Animation into Maya
- Timeline Adjustment
- Animation Cleanup
- Foot Sliding Correction
- Graph Editor Refinement
- Keyframe Cleanup
- Manual Animation Polish
- Improving Timing & Spacing
- Adding Character Personality
Animation Exercises
- Walk Cycle Capture
- Run Animation
- Jump Animation
- Action Performance
- Acting Performance
- Character Interaction
- Basic Facial Performance
Projects
- AI Walk Animation
- AI Action Animation
- AI Character Performance
- Mocap + Maya Animation Polish
Module 4 — AI Texturing & Materials
Tool: Substance 3D Sampler AI
Topics
- Introduction to AI-Assisted Texturing
- PBR Material Fundamentals
- Text-to-Texture
- Image-to-Texture
- Text-to-Pattern
- Material Generation
- Surface Generation
- Texture Variations
- Wood Materials
- Metal Materials
- Fabric Materials
- Stone Materials
- Concrete Materials
- Organic Surface Materials
- Product Materials
- Environment Materials
- Texture Cleanup
- Exporting PBR Maps
Maya Integration
- Base Color
- Roughness
- Metallic
- Normal
- Height
- Opacity
- Importing AI Textures into Maya
- Shader Setup
- Material Connections
- Render Testing
Substance Painter Integration
- Importing Generated Materials
- Smart Masks
- Wear & Dirt
- Manual Painting
- Surface Detailing
- Final PBR Export
Projects
- AI Product Material
- AI Environment Texture
- AI Character Costume Material
- Material Library Project
Module 5 — AI Cinematic Previsualization
Tool: Higgsfield AI
Topics
- Introduction to AI Previsualization
- Cinematic Shot Planning
- Visual Reference Generation
- Character Shot Concepts
- Camera Angle Exploration
- Camera Movement Concepts
- Lighting Reference Generation
- Mood & Atmosphere Development
- Environment Concepts
- Action Shot Planning
- Product Cinematic Concepts
- Animation Reference Creation
- Storyboard Support
- Previsualization Workflow
Maya Integration
- Using AI References for Maya Camera Setup
- Matching Camera Angles
- Matching Lighting References
- Shot Composition
- Cinematic Framing
- Animation Timing Reference
Projects
- Cinematic Shot Reference
- Character Animation Previz
- Product Shot Previz
- Environment Lighting Reference
Module 6 — AI + Maya Complete Production Workflow
Complete Workflow
Concept ↓
AI Reference Generation ↓
AI 3D Model Generation ↓
Maya Model Cleanup ↓
Topology / UV ↓
AI Texturing ↓
AI Rigging ↓
AI Motion Capture ↓
Maya Animation Cleanup ↓
Manual Animation Polish ↓
Lighting ↓
Camera ↓
Rendering ↓
Compositing ↓
Final Presentation
Module 7 — Prompt Engineering for 3D Artists
Students Will Learn
- Writing Effective 3D Prompts
- Character Prompts
- Prop Prompts
- Product Prompts
- Environment Prompts
- Material Prompts
- Texture Prompts
- Cinematic Prompts
- Lighting Prompts
- Camera Angle Prompts
- Camera Movement Prompts
- Animation Reference Prompts
- Creating Variations
- Refining AI Results
- Selecting Production-Ready Outputs
Module 8 — Final AI Projects
- AI-Generated 3D Prop
- AI Product Model
- AI Character Concept
- AI Auto-Rigged Character
- AI Motion Capture Animation
- AI Character Performance
- AI-Generated Material Project
- AI Environment Asset
- Cinematic AI Previsualization
- AI + Maya Final Production Project
Course Outcome
- Students will be able to:
- Generate 3D assets using AI
- Convert images into 3D models
- Prepare AI models for Maya
- Use AI-assisted rigging
- Generate character motion using AI motion capture
- Retarget AI animation
- Clean and polish animation in Maya
- Generate AI-assisted textures and materials
- Create cinematic references using AI
- Integrate AI tools into a traditional Maya workflow
- Build faster 3D production pipelines
- Produce portfolio-ready AI-assisted 3D projects
Important Learning Approach
- AI tools are used to improve speed, experimentation, and production efficiency.
- Students will continue to learn core professional 3D skills including:
Maya Modeling • Topology • UV Mapping • Rigging • Skinning • Animation Principles • Graph Editor • Lighting • Camera • Rendering
- The goal is:
- Traditional 3D Skills + AI Production Tools = Faster and Smarter 3D Workflow
Programme Planning
The duration shown is the core programme duration. Ask admissions about AI session allocation, tool access and any additional training time before enrolling.



